In this adventurous, science fiction story, Mori lives a perfect life in Old Harmonie. Their town is a utopian community where kids are genetically altered to super-enhance a powerful trait, like puzzle solving, physical agility, or photographic memory. But when a strangely perfect new girl named Ilana moves in, Mori and her friends begin to question the only world they have ever known.
Check out The Firefly Code by Megan Frazer Blakemore!
Everyone knows that monsters are scary, but what scares a monster? Bubbles that’s what! Rubin’s picture book humorously depicts monsters dealing with their own problems when the bubbles invade. One monster, after a bad bubble experience, is convinced all bubbles are scary and out to get all monsters. This monster creates a panic in the monster world, which will be unendingly funny to young readers, as these big monsters run, hide, cower, and otherwise embarrass themselves trying to flee the bubbles. Eventually, the monsters are able to gather their courage and learn that the bubbles are not as scary as they once thought, and in fact, can be fun. Read more about The Big Bad Bubble by Adam Rubin
Peter Brown’s foray into middle-grade literature, The Wild Robot is a heartwarming story about a robot stranded on an island only populated by animals. Our heroine, the robot Roz, must learn how to survive on the island and how to coexist with the variety of animals who already inhabit the island. Roz is programmed to learn and adapt to her surroundings and eventually she learns how to communicate with the animals. After disguising herself as a bush, a boulder, or flower patch, and eventually earns their trust. Roz also has to learn how to be a parent after an unfortunate accident. The novel traces this growth and how Roz and the animals are able to work together and overcome challenges that none of them could have completed alone. This story touches on collaboration, compassion, creativity, and some of the deepest, and best, parts of human (and animal) nature. Read more about The Wild Robot by Peter Brown
The Journey by Francesca Sanna is the culmination of interviews the author collected at a refugee camp and is their combined story. This beautifully illustrated book tells the tale of one family as they are forced to flee their home and travel through forests, wade rivers, clamber over walls, and sail across the sea to find a safe place to live. The illustrations are surreal and mysterious, balancing the reader between both the real and the fantastic. While the illustrations are breathtakingly beautiful, the content is scary, inspiring, heartbreaking, and remains precipitously balanced between hope and fear. Pairing the two in this manner allows Sanna to delve into a difficult topic, without becoming too dark for the young readers it is meant to reach. Overall, Sanna offers no answers, she has merely opened a door, and leaves the floor open for conversation and imagination. Read more about The Journey by Francesca Sanna
Election Day is less than a week away! While you do have to be 18 to be eligible to vote for one of the United States presidential candidates and submit an official ballot on November 8 – there are a number of fun ways to involve kids in the election process. Tops on the list is stopping into the children’s section of the Main Library and picking up a ballot for “President of the Library.” We have two candidates: Pigeon – as in Don’t Let the Pigeon Drive the Bus, by Mo Willems. And Pete the Cat – as in Pete the Cat and his Four Groovy Buttonsby Eric Litwin. Read more about Cast Your Vote!
A war between amphibians and lizards, with humor, magic, and villains with mustaches. All of these elements can be found in NNewts, which introduces readers to a new series featuring a clash between amphibians, the Nnewts, and their scaly counterparts, the Lizzarks. Told in rich and vibrant colors, this graphic novel tells a beautiful, humorous, heart wrenching, and charming story that will appeal to children 9 and up who enjoy tales of adventure and fantasy.
The series opens on a young NNewt, Herk, whose legs are underdeveloped, which forces him to spend his days in the family pond fighting imaginary monsters, until the day the Lizzarks, commanded by the Snake Lord, attack. Herk’s family is killed in the assault and he is forced to flee through underground waterways to escape. These events start Herk’s epic journey as he tries to find those responsible for the death of his family. On this quest, he meets the first Nnewt, Anthigar, in his ruined, watery kingdom and learns what really happened to his legs. Herk also learns that his village was not the only Nnewt settlement and that there are darker, more sinister forces at work and somehow he is at the center of these events. Herk must look within and master new abilities if he is to save himself, the remaining NNewts, and defeat the evil Snake Lord.
Tennapel is grappling with many issues in this story, unabashedly dealing with death, purpose, and identity, but doing so in an accessible way. The artwork heavily relies on varying shades of green, red, purple, and orange to create a vivid and dynamic story that almost leaps off the page. While this tale does feature violence, it never veers too heavily into visual details and intersperses humor throughout to lighten the mood. This series quick space, vibrant colors, and engaging story could also draw in reluctant readers as they follow Herk’s quest. While there are some elements of the plot that need fleshing out, overall this story is excellent and leaves the ready eager to read book two, NNewts: The Rise of Herk, available now.