Malcolm Kid and the Perfect Song

What does the perfect song sound like? Normally, Malcolm Kid wouldn't give this type of question the time of day. But that all changes when he stumbles across the LK-2000—a strange keyboard cursed with the soul of an old jazz musician. Malcolm soon learns that the only way to free this musician's soul is by performing the perfect song.

Malcolm Kid and the Perfect Song

Austin Paramore
(Graphic Novels - GN Paramor Malcolm Kid And The Perfect Song)


What does the perfect song sound like? Normally, Malcolm Kid wouldn't give this type of question the time of day. But that all changes when he stumbles across the LK-2000—a strange keyboard cursed with the soul of an old jazz musician. Malcolm soon learns that the only way to free this musician's soul is by performing the perfect song.

Be Inspired: Creative Tales for Teens

  • Now That I've Found You


  • Bitter


  • Rhythm & Muse


  • With the Fire on High


  • Ghost Wood Song


  • Maybe an Artist


  • Crumbs


  • The Fire Never Goes Out: A Memoir in Pictures


  • Malcolm Kid and the Perfect Song


  • Boys Run the Riot Vol. 1


  • Solo


  • The Backups: A Summer of Stardom


  • Happily Ever Afters


  • A Phở Love Story


  • Arden High. Book 1, Twelfth grade night


  • The Greatest Thing


  • The Prince and the Dressmaker


  • The Dos and Donuts of Love


  • Long Story Short


  • Blue Period Vol. 1


  • Love, Hate, & Other Filters


  • A Guide to the Dark


  • Super Fake Love Song


  • Wings in the Wild


  • Taproot: A Story About a Gardener and a Ghost


  • Let Me Hear a Rhyme


  • Phoebe's Diary


  • Monthly girls' Nozaki-kun. 1


  • The Golden Hour


  • Always the Almost


Blue Period Vol. 1

Blue Period Vol. 1

Tsubasa Yamaguchi
(Manga - MANGA Blueper v. 1 Yamaguc)


Yatora is the perfect high school student, with good grades and lots of friends. It's an effortless performance, and, ultimately a dull one. But he wanders into the art room one day, and a lone painting captures his eye, awakening him to a kind of beauty he never knew.

Be Inspired: Creative Tales for Teens

  • The Golden Hour


  • Love, Hate, & Other Filters


  • Boys Run the Riot Vol. 1


  • The Backups: A Summer of Stardom


  • Blue Period Vol. 1


  • Happily Ever Afters


  • Crumbs


  • Now That I've Found You


  • With the Fire on High


  • Long Story Short


  • Malcolm Kid and the Perfect Song


  • The Greatest Thing


  • Super Fake Love Song


  • Phoebe's Diary


  • A Guide to the Dark


  • Monthly girls' Nozaki-kun. 1


  • The Dos and Donuts of Love


  • A Phở Love Story


  • Taproot: A Story About a Gardener and a Ghost


  • The Fire Never Goes Out: A Memoir in Pictures


  • Let Me Hear a Rhyme


  • Always the Almost


  • Arden High. Book 1, Twelfth grade night


  • Bitter


  • Wings in the Wild


  • Solo


  • Maybe an Artist


  • The Prince and the Dressmaker


  • Rhythm & Muse


  • Ghost Wood Song


The Backups: A Summer of Stardom

Spending an entire summer on tour as a backup singer for pop star Nika Nitro? What? ! That's the dream, right? Especially for Jenni, Lauren, and Maggie, three misfit performing arts students with hopes of making it in the music world. But being 20 feet from fame isn't easy.

The Backups: A Summer of Stardom

Alex de Campi
(Graphic Novels - GN GN Decampi Backups Summer Of Stardom)


Spending an entire summer on tour as a backup singer for pop star Nika Nitro? What? ! That's the dream, right? Especially for Jenni, Lauren, and Maggie, three misfit performing arts students with hopes of making it in the music world. But being 20 feet from fame isn't easy.

Be Inspired: Creative Tales for Teens

  • Wings in the Wild


  • The Dos and Donuts of Love


  • Taproot: A Story About a Gardener and a Ghost


  • Crumbs


  • The Greatest Thing


  • Ghost Wood Song


  • Love, Hate, & Other Filters


  • Maybe an Artist


  • Always the Almost


  • The Fire Never Goes Out: A Memoir in Pictures


  • Malcolm Kid and the Perfect Song


  • Let Me Hear a Rhyme


  • The Prince and the Dressmaker


  • Solo


  • Bitter


  • Monthly girls' Nozaki-kun. 1


  • Blue Period Vol. 1


  • The Backups: A Summer of Stardom


  • A Phở Love Story


  • Super Fake Love Song


  • Rhythm & Muse


  • With the Fire on High


  • The Golden Hour


  • Long Story Short


  • A Guide to the Dark


  • Happily Ever Afters


  • Phoebe's Diary


  • Arden High. Book 1, Twelfth grade night


  • Now That I've Found You


  • Boys Run the Riot Vol. 1


Now That I've Found You

Evie Jones is poised to be Hollywood's next big star. That is, until a close friend's betrayal leads to her being blacklisted. Fortunately, Evie knows just the thing to save her floundering career: a public appearance with America's most beloved actress—her grandma Gigi, aka THE Evelyn Conaway. The only problem? Gigi is a recluse who's been out of the limelight for almost 20 years.

Now That I've Found You

Kristina Forest
(Young Adult Fiction - Y Forest)


Evie Jones is poised to be Hollywood's next big star. That is, until a close friend's betrayal leads to her being blacklisted. Fortunately, Evie knows just the thing to save her floundering career: a public appearance with America's most beloved actress—her grandma Gigi, aka THE Evelyn Conaway. The only problem? Gigi is a recluse who's been out of the limelight for almost 20 years.

Be Inspired: Creative Tales for Teens

  • The Dos and Donuts of Love


  • Always the Almost


  • Now That I've Found You


  • With the Fire on High


  • Bitter


  • Taproot: A Story About a Gardener and a Ghost


  • Let Me Hear a Rhyme


  • A Guide to the Dark


  • A Phở Love Story


  • The Backups: A Summer of Stardom


  • Solo


  • Malcolm Kid and the Perfect Song


  • The Fire Never Goes Out: A Memoir in Pictures


  • The Greatest Thing


  • Rhythm & Muse


  • Maybe an Artist


  • Ghost Wood Song


  • Arden High. Book 1, Twelfth grade night


  • The Golden Hour


  • Blue Period Vol. 1


  • Happily Ever Afters


  • Crumbs


  • Super Fake Love Song


  • Monthly girls' Nozaki-kun. 1


  • The Prince and the Dressmaker


  • Love, Hate, & Other Filters


  • Long Story Short


  • Boys Run the Riot Vol. 1


  • Phoebe's Diary


  • Wings in the Wild


Always the Almost

Always the Almost

Edward Underhill
(Young Adult Fiction - Y Underhi)


Miles Jacobson's New Year's resolutions include winning back his ex-boyfriend and winning the Midwest's biggest classical piano competition, but when a new, proudly queer boy moves to town, Miles reconsiders who he was and who he is now.

Be Inspired: Creative Tales for Teens

  • Maybe an Artist


  • Happily Ever Afters


  • Solo


  • Long Story Short


  • The Backups: A Summer of Stardom


  • Rhythm & Muse


  • The Dos and Donuts of Love


  • A Guide to the Dark


  • Always the Almost


  • Love, Hate, & Other Filters


  • Taproot: A Story About a Gardener and a Ghost


  • Phoebe's Diary


  • With the Fire on High


  • Arden High. Book 1, Twelfth grade night


  • The Prince and the Dressmaker


  • A Phở Love Story


  • The Fire Never Goes Out: A Memoir in Pictures


  • Boys Run the Riot Vol. 1


  • The Greatest Thing


  • Malcolm Kid and the Perfect Song


  • Bitter


  • Ghost Wood Song


  • Wings in the Wild


  • Blue Period Vol. 1


  • The Golden Hour


  • Super Fake Love Song


  • Let Me Hear a Rhyme


  • Crumbs


  • Now That I've Found You


  • Monthly girls' Nozaki-kun. 1


The Great Journey: Halo, the Art of Building Worlds

Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. 

The Great Journey: Halo, the Art of Building Worlds

Martin Robinson
(Adult Nonfiction - 794.8168 Rob)


Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. 

Game On!

  • The Art of Doom


  • Girl Gone Viral


  • Don't Hate the Player


  • Walking in Two Worlds


  • The Great Journey: Halo, the Art of Building Worlds


  • Right Where I Left You


  • Fan the Fame


  • In Real Life


  • Level Up


  • Elder Scrolls V: The Skyrim Library Vol. 1, The Histories


  • Tetris: The Games People Play


  • Bash Bash Revolution


  • Easy to Learn, Difficult to Master: Pong, Atari, and the Dawn of the Video Game


  • It's All Fun and Games


  • Play the Game


  • The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


  • The Greatest Stories Ever Played: Video Games and the Evolution of Storytelling


  • The Legend of Zelda: Hyrule Historia


  • Cat + Gamer, Volume 1


  • Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977


  • Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


  • Log Horizon, Volume 1: The Beginning of Another World


  • Video Games: A Graphic History


  • Warcross


  • I'm Standing on a Million Lives, Vol. 1: Our Heroes: Two Girls and a... Farmer?


  • Otherworld


  • Marvel's Spider-Man, Miles Morales: The Art of the Game


  • Solo Leveling, Vol. 1


  • Gamer Girls: 25 Women Who Built the Video Game Industry


  • Dark Souls: Cover Collection


  • You Can Go Your Own Way


  • Dawn: The Worlds of Final Fantasy


  • Game On: 15 Stories of Wins, Losses, and Everything In Between


Dawn: The Worlds of Final Fantasy

For the first time outside Japan, Amano and Square Enix, Inc. have permitted the artwork that inspired the designs of the Final Fantasy games to be published. In Dawn you will see the development of the first four games through Amano's paintings, detailed line art, and preliminary sketches. Plus, in a special afterward, you'll learn the genesis of this history-making collaboration.

Dawn: The Worlds of Final Fantasy

Yoshitaka Amano
(Adult Nonfiction - 793.932 Ama)


For the first time outside Japan, Amano and Square Enix, Inc. have permitted the artwork that inspired the designs of the Final Fantasy games to be published. In Dawn you will see the development of the first four games through Amano's paintings, detailed line art, and preliminary sketches. Plus, in a special afterward, you'll learn the genesis of this history-making collaboration.

Game On!

  • Video Games: A Graphic History


  • Log Horizon, Volume 1: The Beginning of Another World


  • Right Where I Left You


  • Solo Leveling, Vol. 1


  • Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


  • Tetris: The Games People Play


  • Easy to Learn, Difficult to Master: Pong, Atari, and the Dawn of the Video Game


  • It's All Fun and Games


  • The Greatest Stories Ever Played: Video Games and the Evolution of Storytelling


  • In Real Life


  • Fan the Fame


  • Cat + Gamer, Volume 1


  • Elder Scrolls V: The Skyrim Library Vol. 1, The Histories


  • Bash Bash Revolution


  • Girl Gone Viral


  • Walking in Two Worlds


  • I'm Standing on a Million Lives, Vol. 1: Our Heroes: Two Girls and a... Farmer?


  • The Great Journey: Halo, the Art of Building Worlds


  • Level Up


  • Play the Game


  • You Can Go Your Own Way


  • Game On: 15 Stories of Wins, Losses, and Everything In Between


  • Warcross


  • Otherworld


  • Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977


  • Don't Hate the Player


  • Dark Souls: Cover Collection


  • Marvel's Spider-Man, Miles Morales: The Art of the Game


  • Gamer Girls: 25 Women Who Built the Video Game Industry


  • The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


  • The Art of Doom


  • Dawn: The Worlds of Final Fantasy


  • The Legend of Zelda: Hyrule Historia


Marvel's Spider-Man, Miles Morales: The Art of the Game

Official art book of the PS5 launch game Marvel's Spider-Man: Miles Morales, featuring concept art created during the development of the game.

Marvel's Spider-Man, Miles Morales: The Art of the Game

Matt Ralphs
(Adult Nonfiction - 794.85 Ral)


Official art book of the PS5 launch game Marvel's Spider-Man: Miles Morales, featuring concept art created during the development of the game.

Game On!

  • Warcross


  • Game On: 15 Stories of Wins, Losses, and Everything In Between


  • Cat + Gamer, Volume 1


  • Don't Hate the Player


  • Otherworld


  • Dark Souls: Cover Collection


  • I'm Standing on a Million Lives, Vol. 1: Our Heroes: Two Girls and a... Farmer?


  • The Legend of Zelda: Hyrule Historia


  • Gamer Girls: 25 Women Who Built the Video Game Industry


  • Solo Leveling, Vol. 1


  • In Real Life


  • Easy to Learn, Difficult to Master: Pong, Atari, and the Dawn of the Video Game


  • Bash Bash Revolution


  • Dawn: The Worlds of Final Fantasy


  • Video Games: A Graphic History


  • Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


  • It's All Fun and Games


  • Elder Scrolls V: The Skyrim Library Vol. 1, The Histories


  • You Can Go Your Own Way


  • The Great Journey: Halo, the Art of Building Worlds


  • Right Where I Left You


  • Girl Gone Viral


  • Log Horizon, Volume 1: The Beginning of Another World


  • Walking in Two Worlds


  • The Art of Doom


  • Play the Game


  • Fan the Fame


  • The Greatest Stories Ever Played: Video Games and the Evolution of Storytelling


  • Level Up


  • Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977


  • Tetris: The Games People Play


  • Marvel's Spider-Man, Miles Morales: The Art of the Game


  • The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


The Art of Doom

From the immense UAC facilities on Mars to the depths of hell, uncover never-before-seen sketches and concept art from DOOM. The book also features an exclusive look at the development of the relentless demons of hell, devastating, over-the-top weapons, and the iconic DOOM marine.

The Art of Doom

Ian Tucker
- Editor
(Teen Nonfiction - 794.8 Art)


From the immense UAC facilities on Mars to the depths of hell, uncover never-before-seen sketches and concept art from DOOM. The book also features an exclusive look at the development of the relentless demons of hell, devastating, over-the-top weapons, and the iconic DOOM marine.

Game On!

  • Elder Scrolls V: The Skyrim Library Vol. 1, The Histories


  • Fan the Fame


  • Cat + Gamer, Volume 1


  • Tetris: The Games People Play


  • Dawn: The Worlds of Final Fantasy


  • Otherworld


  • The Great Journey: Halo, the Art of Building Worlds


  • Don't Hate the Player


  • It's All Fun and Games


  • The Art of Doom


  • In Real Life


  • Girl Gone Viral


  • Solo Leveling, Vol. 1


  • Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


  • Right Where I Left You


  • The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


  • I'm Standing on a Million Lives, Vol. 1: Our Heroes: Two Girls and a... Farmer?


  • Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977


  • Game On: 15 Stories of Wins, Losses, and Everything In Between


  • Log Horizon, Volume 1: The Beginning of Another World


  • Bash Bash Revolution


  • Marvel's Spider-Man, Miles Morales: The Art of the Game


  • Level Up


  • Warcross


  • Video Games: A Graphic History


  • Dark Souls: Cover Collection


  • Play the Game


  • The Greatest Stories Ever Played: Video Games and the Evolution of Storytelling


  • Gamer Girls: 25 Women Who Built the Video Game Industry


  • Walking in Two Worlds


  • Easy to Learn, Difficult to Master: Pong, Atari, and the Dawn of the Video Game


  • The Legend of Zelda: Hyrule Historia


  • You Can Go Your Own Way


Video Games: A Graphic History

Video games evolved from simple consoles to cutting-edge home entertainment to some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history.

Video Games: A Graphic History

Sean Tulien
(Juvenile Graphic Novels - J-GN 794.8 Tul)


Video games evolved from simple consoles to cutting-edge home entertainment to some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history.

Game On!

  • Level Up


  • Dawn: The Worlds of Final Fantasy


  • Video Games: A Graphic History


  • Dark Souls: Cover Collection


  • Play the Game


  • Log Horizon, Volume 1: The Beginning of Another World


  • Walking in Two Worlds


  • Right Where I Left You


  • Warcross


  • Solo Leveling, Vol. 1


  • Easy to Learn, Difficult to Master: Pong, Atari, and the Dawn of the Video Game


  • You Can Go Your Own Way


  • The Greatest Stories Ever Played: Video Games and the Evolution of Storytelling


  • In Real Life


  • Gamer Girls: 25 Women Who Built the Video Game Industry


  • The Great Journey: Halo, the Art of Building Worlds


  • Tetris: The Games People Play


  • It's All Fun and Games


  • Marvel's Spider-Man, Miles Morales: The Art of the Game


  • Game On: 15 Stories of Wins, Losses, and Everything In Between


  • I'm Standing on a Million Lives, Vol. 1: Our Heroes: Two Girls and a... Farmer?


  • The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


  • The Legend of Zelda: Hyrule Historia


  • Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977


  • Girl Gone Viral


  • Don't Hate the Player


  • Bash Bash Revolution


  • Cat + Gamer, Volume 1


  • Elder Scrolls V: The Skyrim Library Vol. 1, The Histories


  • Otherworld


  • Fan the Fame


  • The Art of Doom


  • Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


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