How Long 'Til Black Future Month?

In the first collection of her evocative short fiction, Jemisin equally challenges and delights readers with thought-provoking narratives of destruction, rebirth, and redemption. Dragons and hateful spirits haunt the flooded streets of New Orleans in the aftermath of Hurricane Katrina. In a parallel universe, a utopian society watches our world, trying to learn from our mistakes. A black mother in the Jim Crow South must save her daughter from a fey offering impossible promises.

How Long 'Til Black Future Month?

N.K. Jemisin
(Science Fiction & Fantasy - SF Jemisin)


In the first collection of her evocative short fiction, Jemisin equally challenges and delights readers with thought-provoking narratives of destruction, rebirth, and redemption. Dragons and hateful spirits haunt the flooded streets of New Orleans in the aftermath of Hurricane Katrina. In a parallel universe, a utopian society watches our world, trying to learn from our mistakes. A black mother in the Jim Crow South must save her daughter from a fey offering impossible promises.

Inspiration for RPGs

  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • Foundryside


  • How Long 'Til Black Future Month?


  • Descender. Book One, Tin Stars


  • Roll Call


  • The Sunbearer Trials


  • Book of Beasts: The Bestiary in the Medieval World


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • The Druid's Call


  • Enchanted: A History of Fantasy Illustration


  • Monstress. Volume 1, Awakening


  • Nimona


  • The Handy Mythology Answer Book


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • Gideon the Ninth


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Critical Role Vox Machina: Origins Vol. 1


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • The Art of Magic the Gathering: Dominaria


  • The Writer's Map: An Atlas of Imaginary Lands


  • Die. Volume 1, Fantasy Heartbreaker


  • Dungeon Critters


  • Ultimate RPG Gameplay Guide


  • Coda. Volume 1


  • The Priory of the Orange Tree


  • The Savage Beard of She Dwarf, 1


  • Invisible Kingdom. Volume 1, Walking the Path


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


Dark Souls: Cover Collection

Marvel at this hardcover collection of stunning cover artwork and never-before-seen illustrations created exclusively for the Titan Comic's Dark Souls comic series.

Dark Souls: Cover Collection

Tom Williams
- editor
(Young Adult Nonfiction- 741.59 Dar)


Marvel at this hardcover collection of stunning cover artwork and never-before-seen illustrations created exclusively for the Titan Comic's Dark Souls comic series.

Getting Started with Game Design

  • Exploring Roguelike Games


  • Fighting Fantasy: Crystal of Storms


  • How to Write Pulp Fiction


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Dark Souls: Cover Collection


  • Retune: A Folded Path Book


  • Fighting Fantasy: Creature of Havoc


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • Make Your Own Python Text Adventure


  • A Theory of Fun for Game Design


  • Procedural Storytelling in Game Design


  • Making Games for the NES: An 8bitworkshop Book


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Slay the Dragon: Writing Great Video Games


  • Getting Started with Dwarf Fortress


  • The Legion of Shadow


  • Programming Non-graphical Games in C++


  • Spelunky


Adventure Zone, Vol. 1: Here There Be Gerblins

oin Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.

Adventure Zone, Vol. 1: Here There Be Gerblins

Clint McElroy
(Graphic Novels - GN Adventure Zone v. 1)


oin Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.

Inspiration for RPGs

  • The Art of Magic the Gathering: Dominaria


  • Monstress. Volume 1, Awakening


  • Die. Volume 1, Fantasy Heartbreaker


  • The Sunbearer Trials


  • Ultimate RPG Gameplay Guide


  • Roll Call


  • Invisible Kingdom. Volume 1, Walking the Path


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • The Druid's Call


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • Book of Beasts: The Bestiary in the Medieval World


  • The Savage Beard of She Dwarf, 1


  • The Handy Mythology Answer Book


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Critical Role Vox Machina: Origins Vol. 1


  • The Priory of the Orange Tree


  • Enchanted: A History of Fantasy Illustration


  • Coda. Volume 1


  • Descender. Book One, Tin Stars


  • Dungeon Critters


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • Nimona


  • How Long 'Til Black Future Month?


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • Foundryside


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • The Writer's Map: An Atlas of Imaginary Lands


  • Gideon the Ninth


Die. Volume 1, Fantasy Heartbreaker

DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players.

Die. Volume 1, Fantasy Heartbreaker

Kieron Gillen
(Graphic Novels - GN Die v. 1)


DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players.

Inspiration for RPGs

  • Gideon the Ninth


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • The Writer's Map: An Atlas of Imaginary Lands


  • The Druid's Call


  • The Priory of the Orange Tree


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • Book of Beasts: The Bestiary in the Medieval World


  • Roll Call


  • Die. Volume 1, Fantasy Heartbreaker


  • The Sunbearer Trials


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Critical Role Vox Machina: Origins Vol. 1


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • The Handy Mythology Answer Book


  • Monstress. Volume 1, Awakening


  • Nimona


  • The Savage Beard of She Dwarf, 1


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • How Long 'Til Black Future Month?


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • Descender. Book One, Tin Stars


  • Enchanted: A History of Fantasy Illustration


  • Dungeon Critters


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • Coda. Volume 1


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • The Art of Magic the Gathering: Dominaria


  • Ultimate RPG Gameplay Guide


  • Invisible Kingdom. Volume 1, Walking the Path


  • Foundryside


Monstress. Volume 1, Awakening

Set in an alternate world of art deco beauty and steampunk horror, Monstress tells the epic story of Maika Halfwolf, a teenage survivor of a cataclysmic war between humans and their hated enemies, the Arcanics.

Monstress. Volume 1, Awakening

Marjorie Liu
(Graphic Novels - GN Monstress v. 1)


Set in an alternate world of art deco beauty and steampunk horror, Monstress tells the epic story of Maika Halfwolf, a teenage survivor of a cataclysmic war between humans and their hated enemies, the Arcanics.

Inspiration for RPGs

  • Descender. Book One, Tin Stars


  • Ultimate RPG Gameplay Guide


  • Dungeon Critters


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • Monstress. Volume 1, Awakening


  • The Writer's Map: An Atlas of Imaginary Lands


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • Enchanted: A History of Fantasy Illustration


  • The Sunbearer Trials


  • Roll Call


  • Nimona


  • Coda. Volume 1


  • Critical Role Vox Machina: Origins Vol. 1


  • The Druid's Call


  • Gideon the Ninth


  • The Art of Magic the Gathering: Dominaria


  • The Savage Beard of She Dwarf, 1


  • The Handy Mythology Answer Book


  • Invisible Kingdom. Volume 1, Walking the Path


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Foundryside


  • How Long 'Til Black Future Month?


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • Die. Volume 1, Fantasy Heartbreaker


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • Book of Beasts: The Bestiary in the Medieval World


  • The Priory of the Orange Tree


Descender. Book One, Tin Stars

One young robot's struggle to stay alive in a universe where all androids have been outlawed and bounty hunters lurk on every planet.

Descender. Book One, Tin Stars

Jeff Lemire
(Graphic Novels - GN Descender V. 1)


One young robot's struggle to stay alive in a universe where all androids have been outlawed and bounty hunters lurk on every planet.

Inspiration for RPGs

  • The Handy Mythology Answer Book


  • Monstress. Volume 1, Awakening


  • Roll Call


  • Critical Role Vox Machina: Origins Vol. 1


  • The Druid's Call


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • Book of Beasts: The Bestiary in the Medieval World


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • Foundryside


  • Descender. Book One, Tin Stars


  • Coda. Volume 1


  • Gideon the Ninth


  • The Priory of the Orange Tree


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • Nimona


  • How Long 'Til Black Future Month?


  • Ultimate RPG Gameplay Guide


  • Enchanted: A History of Fantasy Illustration


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • The Savage Beard of She Dwarf, 1


  • The Writer's Map: An Atlas of Imaginary Lands


  • Invisible Kingdom. Volume 1, Walking the Path


  • Dungeon Critters


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • Die. Volume 1, Fantasy Heartbreaker


  • The Art of Magic the Gathering: Dominaria


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • The Sunbearer Trials


Invisible Kingdom. Volume 1, Walking the Path

In a small solar system in a far-flung galaxy, two women-one a young religious acolyte and the other, a hard-bitten freighter pilot-uncover a conspiracy between the leaders of the most dominant religion and an all-consuming mega-corporation.

Invisible Kingdom. Volume 1, Walking the Path

G. Willow Wilson
(Graphic Novels - GN Invisible Kingdom V.1)


In a small solar system in a far-flung galaxy, two women-one a young religious acolyte and the other, a hard-bitten freighter pilot-uncover a conspiracy between the leaders of the most dominant religion and an all-consuming mega-corporation.

Inspiration for RPGs

  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • The Writer's Map: An Atlas of Imaginary Lands


  • Die. Volume 1, Fantasy Heartbreaker


  • The Priory of the Orange Tree


  • Roll Call


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • How Long 'Til Black Future Month?


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • Book of Beasts: The Bestiary in the Medieval World


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • Descender. Book One, Tin Stars


  • Monstress. Volume 1, Awakening


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • Foundryside


  • Gideon the Ninth


  • The Sunbearer Trials


  • Dungeon Critters


  • The Savage Beard of She Dwarf, 1


  • Invisible Kingdom. Volume 1, Walking the Path


  • The Art of Magic the Gathering: Dominaria


  • The Handy Mythology Answer Book


  • Critical Role Vox Machina: Origins Vol. 1


  • Ultimate RPG Gameplay Guide


  • Nimona


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • Coda. Volume 1


  • Enchanted: A History of Fantasy Illustration


  • The Druid's Call


Dungeon Critters

Join the Dungeon Critters--a tight-knit squad of animal companions--on a wild adventure investigating a sinister botanical conspiracy among the furry nobility. As they risk their lives traveling through haunted dungeons, swamps, and high society balls--they also come closer together as friends.

Dungeon Critters

Natalie Riess, Sara Goetter
(Juvenile Graphic Novels - J-GN Riess Dungeon Critters)


Join the Dungeon Critters--a tight-knit squad of animal companions--on a wild adventure investigating a sinister botanical conspiracy among the furry nobility. As they risk their lives traveling through haunted dungeons, swamps, and high society balls--they also come closer together as friends.

Inspiration for RPGs

  • Coda. Volume 1


  • How Long 'Til Black Future Month?


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • Book of Beasts: The Bestiary in the Medieval World


  • Foundryside


  • Die. Volume 1, Fantasy Heartbreaker


  • Enchanted: A History of Fantasy Illustration


  • Invisible Kingdom. Volume 1, Walking the Path


  • The Priory of the Orange Tree


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • The Handy Mythology Answer Book


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Descender. Book One, Tin Stars


  • The Writer's Map: An Atlas of Imaginary Lands


  • Critical Role Vox Machina: Origins Vol. 1


  • Gideon the Ninth


  • Nimona


  • The Sunbearer Trials


  • The Druid's Call


  • The Art of Magic the Gathering: Dominaria


  • Roll Call


  • Ultimate RPG Gameplay Guide


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • The Savage Beard of She Dwarf, 1


  • Dungeon Critters


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • Monstress. Volume 1, Awakening


Roll Call

"Middle school is a dungeon ... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game--and her best friend.

Roll Call

Molly Knox Ostertag
(Juvenile Graphic Novels - J-GN Dungeons and Dragons Dungeon Club v. 1)


"Middle school is a dungeon ... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game--and her best friend.

Inspiration for RPGs

  • The Sunbearer Trials


  • Dungeon Critters


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Nimona


  • The Priory of the Orange Tree


  • The Writer's Map: An Atlas of Imaginary Lands


  • The Savage Beard of She Dwarf, 1


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • Foundryside


  • The Handy Mythology Answer Book


  • Gideon the Ninth


  • Die. Volume 1, Fantasy Heartbreaker


  • Enchanted: A History of Fantasy Illustration


  • Book of Beasts: The Bestiary in the Medieval World


  • Descender. Book One, Tin Stars


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • Roll Call


  • Coda. Volume 1


  • Ultimate RPG Gameplay Guide


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • Invisible Kingdom. Volume 1, Walking the Path


  • The Druid's Call


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • Monstress. Volume 1, Awakening


  • The Art of Magic the Gathering: Dominaria


  • How Long 'Til Black Future Month?


  • Critical Role Vox Machina: Origins Vol. 1


Coda. Volume 1

In the aftermath of an apocalypse which wiped out nearly all magic from a once-wondrous fantasy world, an antisocial former bard named Hum seeks a way to save the soul of his wife with nothing but a foul-tempered mutant unicorn and his wits to protect him.

Coda. Volume 1

Simon Spurrier
(Graphic Novels - GN Coda v. 1)


In the aftermath of an apocalypse which wiped out nearly all magic from a once-wondrous fantasy world, an antisocial former bard named Hum seeks a way to save the soul of his wife with nothing but a foul-tempered mutant unicorn and his wits to protect him.

Inspiration for RPGs

  • Enchanted: A History of Fantasy Illustration


  • The Druid's Call


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • Gideon the Ninth


  • Foundryside


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • The Art of Magic the Gathering: Dominaria


  • Die. Volume 1, Fantasy Heartbreaker


  • The Sunbearer Trials


  • Coda. Volume 1


  • Invisible Kingdom. Volume 1, Walking the Path


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • The Handy Mythology Answer Book


  • Ultimate RPG Gameplay Guide


  • How Long 'Til Black Future Month?


  • The Savage Beard of She Dwarf, 1


  • The Priory of the Orange Tree


  • Monstress. Volume 1, Awakening


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Book of Beasts: The Bestiary in the Medieval World


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • Descender. Book One, Tin Stars


  • Dungeon Critters


  • Nimona


  • Roll Call


  • Critical Role Vox Machina: Origins Vol. 1


  • The Writer's Map: An Atlas of Imaginary Lands


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