The Sunbearer Trials

Transgender demigod Teo is unexpectedly selected for the Sunbearer Trials, a fierce competition among demigod heroes where the winner sacrifices the loser to Sol, their blood fueling the Sun Stones that protect Reino del Sol.

The Sunbearer Trials

Aiden Thomas
(Young Adult Fiction - Y Thomas)


Transgender demigod Teo is unexpectedly selected for the Sunbearer Trials, a fierce competition among demigod heroes where the winner sacrifices the loser to Sol, their blood fueling the Sun Stones that protect Reino del Sol.

Inspiration for RPGs

  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • The Writer's Map: An Atlas of Imaginary Lands


  • The Savage Beard of She Dwarf, 1


  • Roll Call


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • Foundryside


  • Monstress. Volume 1, Awakening


  • Descender. Book One, Tin Stars


  • The Art of Magic the Gathering: Dominaria


  • Die. Volume 1, Fantasy Heartbreaker


  • Dungeon Critters


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • Ultimate RPG Gameplay Guide


  • The Handy Mythology Answer Book


  • Critical Role Vox Machina: Origins Vol. 1


  • The Sunbearer Trials


  • Book of Beasts: The Bestiary in the Medieval World


  • The Druid's Call


  • Enchanted: A History of Fantasy Illustration


  • Gideon the Ninth


  • Nimona


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Invisible Kingdom. Volume 1, Walking the Path


  • The Priory of the Orange Tree


  • How Long 'Til Black Future Month?


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • Coda. Volume 1


The Savage Beard of She Dwarf, 1

She Dwarf believes herself to be the last dwarf in existence. Hoping to find evidence to the contrary, She Dwarf sets out on a mission to find the lost dwarven city of Dammerung. Begrudgingly forced to take on a partner to aid in her mission, She Dwarf is joined by war barbarian, Hack Battler. Together, the pair will face vengeful shorcs, sludge demons, mutant bear monsters, and more.

The Savage Beard of She Dwarf, 1

Kyle Latino
(Graphic Novels - GN Savage Beard Of The She Dwarf v. 1)


She Dwarf believes herself to be the last dwarf in existence. Hoping to find evidence to the contrary, She Dwarf sets out on a mission to find the lost dwarven city of Dammerung. Begrudgingly forced to take on a partner to aid in her mission, She Dwarf is joined by war barbarian, Hack Battler. Together, the pair will face vengeful shorcs, sludge demons, mutant bear monsters, and more.

Inspiration for RPGs

  • Monstress. Volume 1, Awakening


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • Ultimate RPG Gameplay Guide


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • Nimona


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • How Long 'Til Black Future Month?


  • Critical Role Vox Machina: Origins Vol. 1


  • Book of Beasts: The Bestiary in the Medieval World


  • The Priory of the Orange Tree


  • Dungeon Critters


  • Coda. Volume 1


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • Die. Volume 1, Fantasy Heartbreaker


  • Foundryside


  • The Handy Mythology Answer Book


  • The Writer's Map: An Atlas of Imaginary Lands


  • The Savage Beard of She Dwarf, 1


  • Descender. Book One, Tin Stars


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Enchanted: A History of Fantasy Illustration


  • The Art of Magic the Gathering: Dominaria


  • Gideon the Ninth


  • The Druid's Call


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • Roll Call


  • Invisible Kingdom. Volume 1, Walking the Path


  • The Sunbearer Trials


Fighting Fantasy: City of Thieves

Are YOU brave enough to walk the dangerous, dark alleyways of Port Blacksand.? You must travel to the dark tower of demonic sorcerer Zanbar Bone, to put an end to his reign of terror.

Fighting Fantasy: City of Thieves

Ian Livingstone
(Young Adult Fiction - Y Fightin)


Are YOU brave enough to walk the dangerous, dark alleyways of Port Blacksand.? You must travel to the dark tower of demonic sorcerer Zanbar Bone, to put an end to his reign of terror.

Getting Started with Game Design

  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • A Theory of Fun for Game Design


  • Slay the Dragon: Writing Great Video Games


  • Retune: A Folded Path Book


  • Making Games for the NES: An 8bitworkshop Book


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • How to Write Pulp Fiction


  • Getting Started with Dwarf Fortress


  • The Legion of Shadow


  • Spelunky


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • Fighting Fantasy: Creature of Havoc


  • Dark Souls: Cover Collection


  • Procedural Storytelling in Game Design


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Exploring Roguelike Games


  • Fighting Fantasy: Crystal of Storms


  • Programming Non-graphical Games in C++


  • Make Your Own Python Text Adventure


Fighting Fantasy: Crystal of Storms

You, the hero of this story, are a member of the Sky Watch keeping the floating archipelago of Pangaria safe. When the Nimbus isle suddenly crashes out of the sky into the Ocean of Tempests below, you must explore the remaining islands, and battle both storms and sea beasts in your mission to raise Nimbus from the deep.

Fighting Fantasy: Crystal of Storms

Rhianna Pratchett
(Young Adult Fiction- Y Fightin)


You, the hero of this story, are a member of the Sky Watch keeping the floating archipelago of Pangaria safe. When the Nimbus isle suddenly crashes out of the sky into the Ocean of Tempests below, you must explore the remaining islands, and battle both storms and sea beasts in your mission to raise Nimbus from the deep.

Getting Started with Game Design

  • The Legion of Shadow


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Spelunky


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Procedural Storytelling in Game Design


  • Getting Started with Dwarf Fortress


  • Dark Souls: Cover Collection


  • Fighting Fantasy: Creature of Havoc


  • Fighting Fantasy: Crystal of Storms


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Programming Non-graphical Games in C++


  • How to Write Pulp Fiction


  • Make Your Own Python Text Adventure


  • Exploring Roguelike Games


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • A Theory of Fun for Game Design


  • Retune: A Folded Path Book


  • Making Games for the NES: An 8bitworkshop Book


  • Slay the Dragon: Writing Great Video Games


Getting Started with Dwarf Fortress

The author presents a guide to the computer game Dwarf Fortress, playable on Windows, Linux, and Mac OS X-based computers, with the author focusing on the game's simulation mode and how to establish and maintain a dwarf fortress city, manage its resources and train a dwarf military.

Getting Started with Dwarf Fortress

Peter Tyson
(Young Adult Nonfiction- 793.932 Tys)


The author presents a guide to the computer game Dwarf Fortress, playable on Windows, Linux, and Mac OS X-based computers, with the author focusing on the game's simulation mode and how to establish and maintain a dwarf fortress city, manage its resources and train a dwarf military.

Getting Started with Game Design

  • Make Your Own Python Text Adventure


  • Exploring Roguelike Games


  • Getting Started with Dwarf Fortress


  • Spelunky


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Fighting Fantasy: Crystal of Storms


  • Making Games for the NES: An 8bitworkshop Book


  • Fighting Fantasy: Creature of Havoc


  • Slay the Dragon: Writing Great Video Games


  • Procedural Storytelling in Game Design


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Programming Non-graphical Games in C++


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • Dark Souls: Cover Collection


  • The Legion of Shadow


  • A Theory of Fun for Game Design


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • How to Write Pulp Fiction


  • Retune: A Folded Path Book


Retune: A Folded Path Book

Earth 2440. Your name is Grim, and you survive by bullets and blades. Your street running days are far behind you. Time for a peaceful life on The Rim. Funny thing about the old megacities, the digital underworld... it's not so easy to walk away from. Sometimes old ghosts come calling no matter how far you run.

Retune: A Folded Path Book

Brandish Gilhelm
(Young Adult Nonfiction- 793.93 Gil)


Earth 2440. Your name is Grim, and you survive by bullets and blades. Your street running days are far behind you. Time for a peaceful life on The Rim. Funny thing about the old megacities, the digital underworld... it's not so easy to walk away from. Sometimes old ghosts come calling no matter how far you run.

Getting Started with Game Design

  • The Legion of Shadow


  • Programming Non-graphical Games in C++


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Fighting Fantasy: Crystal of Storms


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • Making Games for the NES: An 8bitworkshop Book


  • Make Your Own Python Text Adventure


  • Spelunky


  • Fighting Fantasy: Creature of Havoc


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Procedural Storytelling in Game Design


  • A Theory of Fun for Game Design


  • How to Write Pulp Fiction


  • Slay the Dragon: Writing Great Video Games


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Retune: A Folded Path Book


  • Exploring Roguelike Games


  • Dark Souls: Cover Collection


  • Getting Started with Dwarf Fortress


Into the Dungeon: A Choose-Your-Own-Path Book

Into the Dungeon is a 100+ page choose-your-own-path game-in-a-book, where all you need to play is a pencil. The reader gets to decide which way to go and how to explore, with hundreds of different paths through the story.

Into the Dungeon: A Choose-Your-Own-Path Book

Hari Conner
(Young Adult Fiction- Y Conner)


Into the Dungeon is a 100+ page choose-your-own-path game-in-a-book, where all you need to play is a pencil. The reader gets to decide which way to go and how to explore, with hundreds of different paths through the story.

Getting Started With Game Design

  • How to Write Pulp Fiction


  • Getting Started with Dwarf Fortress


  • Slay the Dragon: Writing Great Video Games


  • The Legion of Shadow


  • Programming Non-graphical Games in C++


  • Retune: A Folded Path Book


  • Procedural Storytelling in Game Design


  • Fighting Fantasy: Creature of Havoc


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • Exploring Roguelike Games


  • Making Games for the NES: An 8bitworkshop Book


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Fighting Fantasy: Crystal of Storms


  • Spelunky


  • A Theory of Fun for Game Design


  • Dark Souls: Cover Collection


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Make Your Own Python Text Adventure


The Legion of Shadow

You are an outcast: a renegade with no memory of your past. In seeking to unlock your true identity, you find yourself on a path to redemption--to save the world from one of the greatest threats that it has ever known: the sinister Legion of Shadow.

The Legion of Shadow

Michael J. Ward
(Young Adult Fiction- Y Ward)


You are an outcast: a renegade with no memory of your past. In seeking to unlock your true identity, you find yourself on a path to redemption--to save the world from one of the greatest threats that it has ever known: the sinister Legion of Shadow.

Getting Started With Game Design

  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Spelunky


  • Making Games for the NES: An 8bitworkshop Book


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • Slay the Dragon: Writing Great Video Games


  • Dark Souls: Cover Collection


  • Exploring Roguelike Games


  • The Legion of Shadow


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Fighting Fantasy: Creature of Havoc


  • Programming Non-graphical Games in C++


  • Make Your Own Python Text Adventure


  • A Theory of Fun for Game Design


  • How to Write Pulp Fiction


  • Retune: A Folded Path Book


  • Procedural Storytelling in Game Design


  • Getting Started with Dwarf Fortress


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Fighting Fantasy: Crystal of Storms


Making Games for the NES: An 8bitworkshop Book

Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more.

Making Games for the NES: An 8bitworkshop Book

Steven Hugg
(Young Adult Nonfiction - 793.93 Hug)


Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more.

Getting Started With Game Design

  • Fighting Fantasy: Crystal of Storms


  • Spelunky


  • Fighting Fantasy: Creature of Havoc


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Retune: A Folded Path Book


  • Slay the Dragon: Writing Great Video Games


  • Programming Non-graphical Games in C++


  • Making Games for the NES: An 8bitworkshop Book


  • Getting Started with Dwarf Fortress


  • Dark Souls: Cover Collection


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • A Theory of Fun for Game Design


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Procedural Storytelling in Game Design


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • Exploring Roguelike Games


  • Make Your Own Python Text Adventure


  • How to Write Pulp Fiction


  • The Legion of Shadow


How to Write Pulp Fiction

How to Write Pulp Fiction will teach you: how to be more prolific; the secrets of pulp plotting; how to elevate your pulp prose; the fiction formulas of some of the best pulp writers of all time; the bestselling genres; how to harness the power of the series character; the most effective publishing strategies; how to market your pulp fiction.

How to Write Pulp Fiction

James Scott Bell
(Young Adult Nonfiction - 808.801 Bel)


How to Write Pulp Fiction will teach you: how to be more prolific; the secrets of pulp plotting; how to elevate your pulp prose; the fiction formulas of some of the best pulp writers of all time; the bestselling genres; how to harness the power of the series character; the most effective publishing strategies; how to market your pulp fiction.

Getting Started With Game Design

  • Fighting Fantasy: Crystal of Storms


  • The Legion of Shadow


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Slay the Dragon: Writing Great Video Games


  • How to Write Pulp Fiction


  • Exploring Roguelike Games


  • Make Your Own Python Text Adventure


  • Spelunky


  • Retune: A Folded Path Book


  • Programming Non-graphical Games in C++


  • Fighting Fantasy: Creature of Havoc


  • Procedural Storytelling in Game Design


  • Making Games for the NES: An 8bitworkshop Book


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Dark Souls: Cover Collection


  • A Theory of Fun for Game Design


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • Getting Started with Dwarf Fortress


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