Dungeons and Dragons Resources

Dungeons and Dragons Resources

Make your next campaign the best one yet with these 5th Edition D&D rulebooks and adventure guides.


Compiled by:
Amber M.

Adventures

Curse of Strahd
(Adult Nonfiction - 793.93 Cur)

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.


Dungeon Master Guide for the AD&D Game
(Adult Nonfiction - 793.93 Dun)
Dungeons of Dread: S Series Classic Adventure Compilation

Gary Gygax
(Adult Nonfiction - 793.93 Gyg)

Dungeons of Dread is a hardcover collection of four classic, stand-alone Advanced Dungeons & Dragons adventure modules: S1. Tomb of horrors -- S2. White Plume Mountain -- S3. Expedition to the Barrier Peaks -- S4. The lost caverns of Tsojcanth.


Hoard of the Dragon Queen: Tyranny of Dragons

Wolfgang Baur
(Adult Nonfiction - 793.93 Bau)

"In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seeks to free Tiamat from her prison in the Nine Hells to bring her to the Forgotten Realms.


Mini Dungeon Tome

Jonathan G Nelson
(Ground Floor Nonfiction - 794.8 Min)

AAW Games brings you this massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the turn of a page! 


Mordenkainen's Tome of Foes

Kim Mohan, Michele Carter
(Adult Nonfiction - 793.93 Dun)

This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein.


Out of the abyss : rage of demons

Christopher Perkins
(Adult Nonfiction - 793.93 Per)

The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!


Princes of the Apocalypse : elemental evil
(Adult Nonfiction - 793.93 Dun)

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. An epic adventure for characters levels 1 – 15, the Elemental Evil™ story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience.


The rise of Tiamat
(Adult Nonfiction - 793.93 Ris)

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.


Storm King's thunder
(Adult Nonfiction - 793.93 Sto)

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.


Tales from the Yawning Portal
(Adult Nonfiction – 793.93 Dun)

Seven of the most compelling dungeons from the 40-plus year history of Dungeons & Dragons. Classics that have hosted an untold number of adventurers.


Tomb of Annihilation
(Adult Nonfiction - 793.93 Dun)

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.


Core and Supplemental Rulebooks

The Burning Wheel
(Adult Nonfiction - 793.93 Bur)

Burning Wheel is an award-winning fantasy roleplaying game in which players take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward. Starting with a simple D6 dice pool mechanic, this game intuitively builds on its core concepts. The rules detail dramatic systems for task resolution, advancement, trials of belief, tests of nerve, searing social conflict, dangerous sorcery, miraculous faith, and brutal, gut-wrenching martial combat.


Dungeon master's guide.
(Adult Nonfiction - 793.93 Dun)

The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!


Fate: Core System

Leonard Balsera
(Adult Nonfiction - 793.93 Bal)

Fate Core is the latest evolution of the Fate roleplaying game system from Evil Hat Productions. We've streamlined and clarified the rules while maintaining the system's trademark flexibility. Inside you'll discover: easy-to-follow rules for character and world creation, rock-solid storytelling advice, clearly-defined systems to guide players, and new and improved approaches to character actions, aspects, compels, and more.


Fiasco

Jason Morningstar
(Adult Nonfiction - Jason Morningstar)

Fiasco' is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust.


Microscope: A Fractal Role-Playing Game of Epic Histories

Ben Robbins
(Adult Nonfiction - 793.93 Rob)

A role-playing game for two to four players. No GM. No prep. You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. You have vast power to create... and to destroy.


Monster manual
(Adult Nonfiction - 793.93 Mon)

The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.


Player's handbook

James Wyatt
(Adult Nonfiction - 793.93 Wya)

The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.Use this book to create exciting characters from among the most iconic D&D races and classes. The world needs heroes. Will you answer the call?


Sword Coast adventurer's guide
(Adult Nonfiction - 793.93 Dun)

Welcome to a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil—and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger. Crafted with players and their characters foremost in mind.


Volo's guide to monsters
(Adult Nonfiction - 793.93 Vol)

The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.  Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.


Xanathar's guide to everything
(Adult Nonfiction - 793.93 Dun)

The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything! Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options. Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.