STEAM Explorations

Dream Jobs if You Like Robots

Wouldn't it be cool to have a job working with or around the things you love? Do you have an interest in artificial intelligence? Maybe working with bots would compute for you! Readers will discover the possibilities of careers working with robots. Recommended for ages 9-12.

   
Dream Jobs if You Like Robots

Amie Jane Leavitt
(Juvenile Nonfiction - J 629.892 Lea)

Wouldn't it be cool to have a job working with or around the things you love? Do you have an interest in artificial intelligence? Maybe working with bots would compute for you! Readers will discover the possibilities of careers working with robots. Recommended for ages 9-12.


Explorations in Engineering: Watercolor Bots

Watercolors

Lively text and step-by-step instructions show how to complete various watercolor art projects. Recommended for ages 10-12.

   
Watercolors

Mari Bolte
(Juvenile Nonfiction - J 751.422 Bol)
Series: Snap Books. Paint It.

Lively text and step-by-step instructions show how to complete various watercolor art projects. Recommended for ages 10-12.


Explorations in Engineering: Watercolor Bots

Art Lab for Kids -- Express Yourself!: 52 Creative Adventures to Find Your Voice Through Drawing, Painting, Mixed Media & Sculpture

Presents a series of art projects, using a variety of tools, materials, and techniques and questions associated with each project for exploring creative ideas. Recommended for ages 8-12.

   
Art Lab for Kids -- Express Yourself!: 52 Creative Adventures to Find Your Voice Through Drawing, Painting, Mixed Media & Sculpture

Susan Schwake
(Juvenile Nonfiction - J 700 Sch)
Series: Lab

Presents a series of art projects, using a variety of tools, materials, and techniques and questions associated with each project for exploring creative ideas. Recommended for ages 8-12.


Explorations in Engineering: Watercolor Bots

Watercolor

Traces the history of watercolor, introduces its materials and techniques, and looks at watercolors by major artists . Recommended for ages 10 and up.

   
Watercolor

Michael Clarke
(Juvenile Nonfiction - J 751.422 Cl)
Series: Eyewitness Art

Traces the history of watercolor, introduces its materials and techniques, and looks at watercolors by major artists . Recommended for ages 10 and up.


Explorations in Engineering: Watercolor Bots

Kid Artists: True Tales of Childhood from Creative Legends

Forget the awards, the sold-out museum exhibitions, and the timeless masterpieces. When the world's most celebrated artists were growing up, they had regular-kid problems just like you! Recommended for ages 9-12.

   
Kid Artists: True Tales of Childhood from Creative Legends

David Stabler
(Juvenile Nonfiction - J 750.922 Sta)
Series: Kid Legends

Forget the awards, the sold-out museum exhibitions, and the timeless masterpieces. When the world's most celebrated artists were growing up, they had regular-kid problems just like you! Recommended for ages 9-12.


Explorations in Engineering: Watercolor Bots

The Boy Who Harnessed the Wind

A picture book adaptation of the memoir follows the experiences of fourteen-year-old William Kamkwamba, who built a windmill out of junkyard scraps to bring electricity to his famine-stricken Malawi village. Recommended for ages 7-10.

   
The Boy Who Harnessed the Wind

William Kamkwamba, Bryan Mealer
(Juvenile Nonfiction - J 921 Kamkwamba Kam)

A picture book adaptation of the memoir follows the experiences of fourteen-year-old William Kamkwamba, who built a windmill out of junkyard scraps to bring electricity to his famine-stricken Malawi village. Recommended for ages 7-10.


Explorations in Engineering: Squishy Circuits

Wired

Describes how electricity is conducted and follows its route from a power plant to the home. Includes glossary. Recommended for ages 7-10.

   
Wired

Anastasia Suen
(Juvenile Nonfiction - J 621.319 Sue)

Describes how electricity is conducted and follows its route from a power plant to the home. Includes glossary. Recommended for ages 7-10.


Explorations in Engineering: Squishy Circuits

Clay Lab for Kids: 52 Projects to Make, Model, and Mold with Air-Dry, Polymer, and Homemade Clay

Shares fifty-two creative hands-on projects using different types of clay, and provides instructions for making clay from commonly available kitchen supplies. Recommended for ages 7-12.

   
Clay Lab for Kids: 52 Projects to Make, Model, and Mold with Air-Dry, Polymer, and Homemade Clay

Cassie Stephens
(Juvenile Nonfiction - J 731.42 Ste)

Shares fifty-two creative hands-on projects using different types of clay, and provides instructions for making clay from commonly available kitchen supplies. Recommended for ages 7-12.


Explorations in Engineering: Squishy Circuits

Industrial Design

Explore the engineering design process from its earliest beginnings, to today. Using inquiry-based STEM activities, kids ages 10 to 15 read all about good design, which combines the right materials, colors, details, and form to make a person want to buy and use a product. Recommended ages 10-12.

   
Industrial Design

Carla Mooney
J 745.2 Moo

Explore the engineering design process from its earliest beginnings, to today. Using inquiry-based STEM activities, kids ages 10 to 15 read all about good design, which combines the right materials, colors, details, and form to make a person want to buy and use a product. Recommended ages 10-12.


Explorations in Engineering: Trendy Tennies

Running Wild: Awesome Animals in Motion

Creatures sprint, slither, and soar in this STEM-driven dive into the extraordinary, everyday ways animals move! A squid jets through the ocean like a rocket.  Whether on the hunt for something to eat, on the run from being eaten, or in search of a mate or a safe place to live, their lives depend on marvelous motion. In this fascinating introduction to biomechanics, this book draws on biology, physics, and other sciences to show readers the incredible ways a variety of creatures move to meet their everyday needs--and overcome the physical forces working against them.

   
Running Wild: Awesome Animals in Motion

Galadriel Watson
J 591.479 Wat

Creatures sprint, slither, and soar in this STEM-driven dive into the extraordinary, everyday ways animals move! A squid jets through the ocean like a rocket.  Whether on the hunt for something to eat, on the run from being eaten, or in search of a mate or a safe place to live, their lives depend on marvelous motion. In this fascinating introduction to biomechanics, this book draws on biology, physics, and other sciences to show readers the incredible ways a variety of creatures move to meet their everyday needs--and overcome the physical forces working against them. Recommended ages 8-12. 


Explorations in Engineering: Trendy Tennies

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