Boys Run the Riot Vol. 1

High schooler Ryo knows he's transgender, but he doesn't have anyone to confide in about the confusion he feels. He can't tell his best friend, who he's secretly got a crush on, and he can't tell his mom, who's constantly asking why Ryo "dresses like a boy." He certainly can't tell Jin, the new transfer student who looks like just another bully. The only time Ryo feels at ease is when he's wearing his favorite clothes. Then, and only then, the world melts away, and he can be his true self.

Boys Run the Riot Vol. 1

Keito Gaku
(Manga - MANGA Boysrun v. 1 Gaku)


High schooler Ryo knows he's transgender, but he doesn't have anyone to confide in about the confusion he feels. He can't tell his best friend, who he's secretly got a crush on, and he can't tell his mom, who's constantly asking why Ryo "dresses like a boy." He certainly can't tell Jin, the new transfer student who looks like just another bully. The only time Ryo feels at ease is when he's wearing his favorite clothes. Then, and only then, the world melts away, and he can be his true self.

Be Inspired: Creative Tales for Teens

  • The Fire Never Goes Out: A Memoir in Pictures


  • The Backups: A Summer of Stardom


  • Long Story Short


  • Wings in the Wild


  • Taproot: A Story About a Gardener and a Ghost


  • Now That I've Found You


  • The Prince and the Dressmaker


  • Ghost Wood Song


  • Always the Almost


  • Solo


  • Bitter


  • Monthly girls' Nozaki-kun. 1


  • With the Fire on High


  • Crumbs


  • Love, Hate, & Other Filters


  • Happily Ever Afters


  • Rhythm & Muse


  • Let Me Hear a Rhyme


  • A Guide to the Dark


  • Malcolm Kid and the Perfect Song


  • Super Fake Love Song


  • The Dos and Donuts of Love


  • Phoebe's Diary


  • Maybe an Artist


  • Boys Run the Riot Vol. 1


  • Arden High. Book 1, Twelfth grade night


  • The Greatest Thing


  • Blue Period Vol. 1


  • A Phở Love Story


  • The Golden Hour


This Poison Heart

Teenaged Briseis, who possesses a supernatural power over plants, including poisonous ones, inherits a dilapidated estate in rural New York and must protect herself and her family from centuries-old secrets that threaten their lives.

This Poison Heart

Kalynn Bayron
(Young Adult Fiction - Y Bayron)


Teenaged Briseis, who possesses a supernatural power over plants, including poisonous ones, inherits a dilapidated estate in rural New York and must protect herself and her family from centuries-old secrets that threaten their lives.

YA Witchy Reads

  • Bring Me Your Midnight


  • The Wicked Deep


  • Truthwitch


  • Crumbs


  • The Ravens


  • The Nature of Witches


  • The Witchery


  • The Spells We Cast


  • All Our Hidden Gifts


  • Season of the Bruja, Vol. 1


  • Witch Hat Atelier, Vol. 1


  • Doughnuts and Doom


  • The Scapegracers


  • When the Moon was Ours


  • Toil and Trouble: 15 Tales of Women and Witchcraft


  • A Hunger of Thorns


  • Basil and Oregano


  • Mamo


  • This Poison Heart


  • Witchy, Vol. 1


  • A Tall Dark Trouble


  • Hooky


  • The Lost Coast


  • Curious Tides


  • How to Succeed in Witchcraft


  • Love and Other Wicked Things


  • The Witch Boy


  • Over My Dead Body


  • Night of the Witch


  • When We Were Magic


All Our Hidden Gifts

Maeve Chambers doesn't have much going for her. But when she finds a pack of dusty old tarot cards at school, and begins to give scarily accurate readings to the girls in her class, she realizes she's found her gift at last.

All Our Hidden Gifts

Caroline O'Donoghue
(Young Adult Fiction - Y Odonogh)


Maeve Chambers doesn't have much going for her. But when she finds a pack of dusty old tarot cards at school, and begins to give scarily accurate readings to the girls in her class, she realizes she's found her gift at last.

YA Witchy Reads

  • When We Were Magic


  • Bring Me Your Midnight


  • Night of the Witch


  • Doughnuts and Doom


  • Witch Hat Atelier, Vol. 1


  • The Ravens


  • Witchy, Vol. 1


  • The Wicked Deep


  • The Witchery


  • Curious Tides


  • The Scapegracers


  • Hooky


  • The Witch Boy


  • Over My Dead Body


  • When the Moon was Ours


  • Love and Other Wicked Things


  • Crumbs


  • A Tall Dark Trouble


  • Toil and Trouble: 15 Tales of Women and Witchcraft


  • The Spells We Cast


  • The Nature of Witches


  • How to Succeed in Witchcraft


  • Season of the Bruja, Vol. 1


  • This Poison Heart


  • The Lost Coast


  • Truthwitch


  • Basil and Oregano


  • Mamo


  • All Our Hidden Gifts


  • A Hunger of Thorns


The Absolute Sandman Volume 1

Recommended for readers aged 16 and up. A collection of issues one through twenty of "The Sandman" comics, following the fantastical doings of the Sandman and his siblings--each the embodiment of one of the dark forces of nature. Available to watch on Netflix.

The Absolute Sandman Volume 1

Neil Gaiman
(Graphic Novels - GN Sandman Absolute v. 1)


Recommended for readers aged 16 and up. A collection of issues one through twenty of "The Sandman" comics, following the fantastical doings of the Sandman and his siblings--each the embodiment of one of the dark forces of nature. Available to watch on Netflix.

Read the Movie

  • One of Us Is Lying


  • Heartstopper Volume 1


  • The Summer I Turned Pretty


  • The School for Good and Evil


  • The Bad Beginning


  • Sweet Tooth Volume 1: Out of the Deep Woods


  • Shadow and Bone


  • Paper Girls Volume 1


  • The Absolute Sandman Volume 1


  • DeadEndia Book 1: The Watcher's Test


  • The Sun is Also a Star


  • The Hunger Games


  • Dumplin'


  • Simon vs. the Homo Sapiens Agenda


  • The Book Thief


  • On the Come Up


  • Locke & Key Volume 1: Welcome to Lovecraft


  • Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch


Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch

According to The Nice and Accurate Prophecies of Agnes Nutter, Witch, the world will end on a Saturday, so the armies of Good and Evil are amassing. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon are not actually looking forward to the coming Rapture. Available to watch on Amazon Prime.

Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch

Neil Gaiman, Terry Pratchett
(Science Fiction & Fantasy - SF Gaiman)


According to The Nice and Accurate Prophecies of Agnes Nutter, Witch, the world will end on a Saturday, so the armies of Good and Evil are amassing. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon are not actually looking forward to the coming Rapture. Available to watch on Amazon Prime.

Read the Movie

  • The Hunger Games


  • The School for Good and Evil


  • Shadow and Bone


  • Simon vs. the Homo Sapiens Agenda


  • On the Come Up


  • The Summer I Turned Pretty


  • One of Us Is Lying


  • The Absolute Sandman Volume 1


  • Paper Girls Volume 1


  • The Sun is Also a Star


  • The Bad Beginning


  • DeadEndia Book 1: The Watcher's Test


  • Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch


  • Dumplin'


  • The Book Thief


  • Sweet Tooth Volume 1: Out of the Deep Woods


  • Heartstopper Volume 1


  • Locke & Key Volume 1: Welcome to Lovecraft


Fighting Fantasy: Creature of Havoc

You, the hero, must track down three Vapours in order to defeat the feared necromancer Zharradan Marr. Access the Galleykeep, Marr's flying vessel, to destroy his portal and his means of entering Allansia or perish in the attempt.

Fighting Fantasy: Creature of Havoc

Steve Jackson
(Young Adult Fiction - Y Fightin)


You, the hero, must track down three Vapours in order to defeat the feared necromancer Zharradan Marr. Access the Galleykeep, Marr's flying vessel, to destroy his portal and his means of entering Allansia or perish in the attempt.

Getting Started With Game Design

  • Retune: A Folded Path Book


  • Programming Non-graphical Games in C++


  • How to Write Pulp Fiction


  • Fighting Fantasy: Crystal of Storms


  • Getting Started with Dwarf Fortress


  • Exploring Roguelike Games


  • Procedural Storytelling in Game Design


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • A Theory of Fun for Game Design


  • Dark Souls: Cover Collection


  • Fighting Fantasy: Creature of Havoc


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Make Your Own Python Text Adventure


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Slay the Dragon: Writing Great Video Games


  • The Legion of Shadow


  • Making Games for the NES: An 8bitworkshop Book


  • Spelunky


The Fellowship of The Ring: Being the First part of the Lord of the Rings

The first volume in the trilogy, tells of the fateful power of the One Ring. It begins a magnificent tale of adventure that will plunge the members of the Fellowship of the Ring into a perilous quest and set the stage for the ultimate clash between the powers of good and evil.

The Fellowship of The Ring: Being the First part of the Lord of the Rings

J.R.R Tolkien
(Young Adult Fiction - Y Tolkien)


The first volume in the trilogy, tells of the fateful power of the One Ring. It begins a magnificent tale of adventure that will plunge the members of the Fellowship of the Ring into a perilous quest and set the stage for the ultimate clash between the powers of good and evil.

Inspiration for RPGs

  • Roll Call


  • Foundryside


  • The Art of Magic the Gathering: Dominaria


  • Enchanted: A History of Fantasy Illustration


  • Book of Beasts: The Bestiary in the Medieval World


  • Coda. Volume 1


  • The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide


  • How Long 'Til Black Future Month?


  • Dungeon Critters


  • Nimona


  • The Art of Map Illustration: A Step-By-Step Artistic Exploration of Contemporary Cartography and Mapmaking


  • The Ultimate Random Encounters Book: Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life


  • Ultimate RPG Gameplay Guide


  • The Writer's Map: An Atlas of Imaginary Lands


  • The Druid's Call


  • Invisible Kingdom. Volume 1, Walking the Path


  • Critical Role Vox Machina: Origins Vol. 1


  • Monstress. Volume 1, Awakening


  • Adventure Zone, Vol. 1: Here There Be Gerblins


  • Descender. Book One, Tin Stars


  • The Priory of the Orange Tree


  • The Sunbearer Trials


  • The Handy Mythology Answer Book


  • The Savage Beard of She Dwarf, 1


  • Die. Volume 1, Fantasy Heartbreaker


  • The Fellowship of The Ring: Being the First part of the Lord of the Rings


  • How to Draw Fantasy Art and RPG Maps: Step-by Step Cartography for Gamers and Fans


  • Gideon the Ninth


  • Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


  • How to Make Hand-Drawn Maps: A Creative Guide with Tips, Tricks, and Projects


Players Making Decisions: Game Design Essentials and the Art of Understanding

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points?

Players Making Decisions: Game Design Essentials and the Art of Understanding

Zack Hiwiller
(Young Adult Nonfiction - 794.8153)


Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points?

Getting Started with Game Design

  • How to Write Pulp Fiction


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Spelunky


  • Fighting Fantasy: Crystal of Storms


  • Making Games for the NES: An 8bitworkshop Book


  • Retune: A Folded Path Book


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • Programming Non-graphical Games in C++


  • A Theory of Fun for Game Design


  • Exploring Roguelike Games


  • Make Your Own Python Text Adventure


  • Dark Souls: Cover Collection


  • Procedural Storytelling in Game Design


  • The Legion of Shadow


  • Getting Started with Dwarf Fortress


  • Fighting Fantasy: Creature of Havoc


  • Slay the Dragon: Writing Great Video Games


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


Slay the Dragon: Writing Great Video Games

Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience demands not only to watch the story but to be part of it. Bryant and Giglio step you through such topics as: the no-act structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing you a game world that is alive.

Slay the Dragon: Writing Great Video Games

Robert Denton Bryant
(Young Adult Nonfiction 794.81 Bry)


Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience demands not only to watch the story but to be part of it. Bryant and Giglio step you through such topics as: the no-act structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing you a game world that is alive.

Getting Started with Game Design

  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Programming Non-graphical Games in C++


  • Slay the Dragon: Writing Great Video Games


  • Make Your Own Python Text Adventure


  • Getting Started with Dwarf Fortress


  • Procedural Storytelling in Game Design


  • Exploring Roguelike Games


  • Spelunky


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • A Theory of Fun for Game Design


  • Fighting Fantasy: Crystal of Storms


  • Dark Souls: Cover Collection


  • How to Write Pulp Fiction


  • Fighting Fantasy: Creature of Havoc


  • Retune: A Folded Path Book


  • The Legion of Shadow


  • Making Games for the NES: An 8bitworkshop Book


  • Woven Paths Gamebook 1: Malice from the Middle Vale


A Theory of Fun for Game Design

The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games.

A Theory of Fun for Game Design

Raph Koster
(Adult Nonfiction - 794.8153)


The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games.

Getting Started with Game Design

  • Fighting Fantasy: Crystal of Storms


  • Getting Started with Dwarf Fortress


  • Into the Dungeon: A Choose-Your-Own-Path Book


  • Spelunky


  • Exploring Roguelike Games


  • A Theory of Fun for Game Design


  • Woven Paths Gamebook 1: Malice from the Middle Vale


  • The Legion of Shadow


  • Slay the Dragon: Writing Great Video Games


  • Retune: A Folded Path Book


  • Fighting Fantasy: Creature of Havoc


  • Make Your Own Python Text Adventure


  • Players Making Decisions: Game Design Essentials and the Art of Understanding


  • Procedural Storytelling in Game Design


  • Programming Non-graphical Games in C++


  • Dark Souls: Cover Collection


  • Making Games for the NES: An 8bitworkshop Book


  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games


  • How to Write Pulp Fiction


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